Springboard | UI/UX Design Project

Categories
UI design UX design
Skills
project planning user experience (ux) design user interface (ui) design wireframing persona development figma (design software) user research mock ups milestones (project management) research
Project scope

What is the main goal for this project?

What is the problem your company is trying to solve by having this work done? What are your criteria for success? What do you hope to have completed at the end of the project?

What tasks will students need to complete to achieve the project goal?

  1. Project Plan- Identify goals, milestones, and set a timeline for the project
  2. Review requirements and existing designs- Familiarize themselves with the existing product to understand the requirements, design work, and feedback that already exists, and to identify gaps to be filled in the next stage.
  3. ADD YOUR SPECIFIC NEEDS HERE
  4. ADD YOUR SPECIFIC NEEDS HERE
  5. Finalize- Handoff all deliverables and findings in a package that allows for your work to be easily understood and incorporated into future projects.



[DELETE AFTER REVIEWING:]

Projects typically include 1-2 deliverables plus design recommendations with wireframes/mock ups as the final deliverable. Examples of possible deliverables are included below – please feel free to copy and expand on the descriptions below to fit your specific product/project context and needs.



  • Design Audit- audit the current user flow to identify pain points, bottlenecks, and areas for improvement
  • Competitive research - analysis of direct or indirect competitors' design strengths and weaknesses, with actionable recommendations
  • User research- research plans, screener surveys, user interviews, and/or persona development to better understand users
  • Usability testing- summary of key findings and recommendations, or documentation of testing sessions to understand users’ experience of and interaction with your product
  • Redesign and/or redesign recommendations- design improved flows for the distinct user types. Workshop ideas and turn those into wireframes or mockups that show exactly how the solution could work
  • Prototype- once high fidelity mockups are complete, create a prototype in Figma that can be used to test and validate the designs

How will you support students in completing the project?

[Note the text included below describes Springboard's requirements for collaboration with a design team. Feel free to add additional ways that you plan to support the team as needed]


  • Preparation of any relevant resources and assets in advance of the kick off call
  • With a regular weekly check-in call
  • Reasonably responsive throughout the collaboration to unsure progress is not blocked.
  • Allow the learners to share the work they do for us in job search materials